This started out as an in-class oil sketch, which I eventually photographed and re-worked in PS. The model had some of the elements shown (fashion student, no doubt), but for the most part, I would say 85% has been repainted and redesigned in PS.
The character on the left is for a possible Unreal Tournament mod (shelved at the moment). I'm trying out style that is less realistic and a bit more "pushed" in proportions.
The character on the right is just at new painting techniques, though I eventually decided to fully render the character.
Some sketches that illustrate my process for character design. I don't think it is normal to go through so many iterations of a character, but alas, the client's ideas kept on changing. The ideation is entirely mine, but the 3D model is done my someone else with some input by myself.
A painting by Wayne Barlowe called What Remains. Given out as small cards this past weekend at the Gnomon workshop, Mr. Barlowe was kind enough to sign it for me.
An old digital painting that I've resurrected now that I feel I can handle it with some decent skill. It is greatly influenced by French Symbolist painter Gustave Moreau's painting "Salome dancing before Herod", an amazing piece of art that I saw at the UCLA Armand Hammer museum a while back and has made quite an impression upon me.
Just found out about this artist and his very interesting work. His work is very emotionally charged and often hard to look at, yet beautiful at the same time...